I’ve always enjoyed using Blender to create random designs. For a while, I was experimenting with different techniques to do this. I created three versions of these low poly trees in Blender. Each one I created using spheres, metaballs, and the good ol’ default cube. For the tree on the far right, I used the Remesh modifier and set it to blocks.
All in all, it was a great and easy way to make these different variations of a low poly tree.