Working on a project game, MARCUS, I needed to create a handful of axes. For reasons. You probably don't want to know right now. But, low poly aces are super fun to make.
Artwork filed under 3D / Low Poly
3D and Low Ploy design can be magnificent and inspiring. We love creating this style and hope you enjoy what we’ve created.
3D Gate Concept
A concept piece for an early game. The player would need to find a way to open the gate to continue the story and game. While the game itself was never finished, the story still burns in our head!
3D House Concept
Through the years I’ve created different pieces to represent scenes in books I’ve worked on. This was the front porch of one Sam Hall, a former military officer.
Make Like Low Poly Trees and Get Out of Here
I’ve always enjoyed using Blender to create random designs. For a while, I was experimenting with different techniques to do this. I created three versions of these low poly trees in Blender.
The (Lowpoly) Island Remains
This was a work in progress. A concept created specifically to grow skills in Blender. It was also used to prototype game ideas in Unity to great effect. Sadly, that Unity game render is gone. Lost to time and space. But the island remains.
Space Corridor
In space, the corridors are longer and colder than even your darkest nightmares. Especially when you're the one to clean them. Testing some rendering and modeling techniques, as well as lighting.
Deadland Chronicles – Mask Test
An exercise in 3D sculpting using the then free Sculptris, which was bought by Pixologic and is now called ZBrushMiniCore. This was one of the first tests for a graphic novel I've been working on for years.
Masked Man
An exercise in 3D sculpting using the then free Sculptris, which was bought by Pixologic and is now called ZBrushMiniCore.
Stretch
An exercise in 3D sculpting using the then free Sculptris, which was bought by Pixologic and is now called ZBrushMiniCore.
Alien Head Sculpt
While this sounds like a fun, 90s ska band, this was an experiment in using the Blender sculpting tools (pre, 2.5 updates eons ago) and some lighting. Rendered using the internal Blender rendering.